I love the aesthetics and overall vibe, the mechanics are really solid too! I love how many bosses with unique mechanics there are, it was a lot of fun fighting them! The buff guy was my favorite :>
The only thing that bothered me is that the jump gravity is a lil too strong, so platforming gets quite challenging at time.
Thanks for the feedback! If I keep working on this, I’ll probably tweak the fall speed, a few people mentioned it being a little fast. Thanks for playing, glad you liked the bosses.
I’m really impressed by the incredible work you’ve put into this game. Your dedication and skill are evident in every detail, and it’s clear you’ve poured your heart into creating something truly special. With that level of effort, I believe the game has tremendous potential.
Would you be open to exploring ways to build a strong community around the game, increase the player base, and gain traction? I’ve helped some games achieve just that with tailored strategies, and I’m confident that together we can bring your game to even greater heights. I’d love to help you reach a wider audience and ensure the long-term success of the game.
Let me know if this is something you’d be interested in!
Frickin fantastic. I know you said it's unfinished and that you probably won't come back to it, but what is here is still pretty damn good
The presentation is great ( as usual ). I stayed in the main menu for a long time because of that theme, but also because of the vibe with all the other characters. I'ma download that soundtrack asap
As usuals, your boss battles are great and the art and animations are so damn expressive. The game feel in general has a lot of polish
Now that said, I feel like the actual player's movement could've been polished a little more though. Considering the type of platforming in the game, I think the player should maybe fall a little slower, or maybe just float slightly after dashing and jumping. I think the terminology is coyote time ? idk. I also think there's maybe a little too much of a delay between trying to dodge after an attack. I'm not saying attacks should be cancellable, but I think this delay could be reduced, especially since the game is pretty fast paced in general
All that said, what's here is very well paced and fun. Great work on this
Thanks for playing, glad you liked it. I think I’ll keep working on this, I had too much fun making it.
I might reduce the fall speed and add a bit of hang-time after you do a star-pierce, quite a few people have commented on that and it does feel a little jarring to fall so fast. I might also allow roll queueing after the attack, or maybe cancel the last couple frames of the attack with a roll. It’s a little high-commitment now for sure.
Thanks for the feedback and for playing, I always appreciate hearing from you.
This was very fun! Worst thing about it was the lack of content lol. Would love to see more. The soundtrack is very nice, and the mechanics all felt very satisfying. (Defeating bosses with the freeze frame was great) Feels celeste-y.
I managed to get it working! This is bloody brilliant! Really enjoyed getting to know the movement and mechanics of the character and love world you've built here - Very sonically pleasing sound design as well. I particularly like the use of different tones for character dialogue giving each one a slightly different personality. Great job and please develop further!
Ah that switch in the tomb checkpoint is just a placeholder, I originally had another room planned but didn’t finish it. Little Abhi is correct, you’ve finished everything! Thanks for playing!
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By the way I love your other games. PEAK keep it up 👍
ya know I have a slight suspicon the stars are evil. lol
This was a lot of fun! what a great game!
I love the aesthetics and overall vibe, the mechanics are really solid too! I love how many bosses with unique mechanics there are, it was a lot of fun fighting them! The buff guy was my favorite :>
The only thing that bothered me is that the jump gravity is a lil too strong, so platforming gets quite challenging at time.
Great job!
Thanks for the feedback! If I keep working on this, I’ll probably tweak the fall speed, a few people mentioned it being a little fast. Thanks for playing, glad you liked the bosses.
Hey man
How are things going on your end?
I’m really impressed by the incredible work you’ve put into this game. Your dedication and skill are evident in every detail, and it’s clear you’ve poured your heart into creating something truly special. With that level of effort, I believe the game has tremendous potential.
Would you be open to exploring ways to build a strong community around the game, increase the player base, and gain traction? I’ve helped some games achieve just that with tailored strategies, and I’m confident that together we can bring your game to even greater heights. I’d love to help you reach a wider audience and ensure the long-term success of the game.
Let me know if this is something you’d be interested in!
This spammer...
aaagh I just started to get invested then the game is over!
Love the game!
Frickin fantastic. I know you said it's unfinished and that you probably won't come back to it, but what is here is still pretty damn good
The presentation is great ( as usual ). I stayed in the main menu for a long time because of that theme, but also because of the vibe with all the other characters. I'ma download that soundtrack asap
As usuals, your boss battles are great and the art and animations are so damn expressive. The game feel in general has a lot of polish
Now that said, I feel like the actual player's movement could've been polished a little more though. Considering the type of platforming in the game, I think the player should maybe fall a little slower, or maybe just float slightly after dashing and jumping. I think the terminology is coyote time ? idk. I also think there's maybe a little too much of a delay between trying to dodge after an attack. I'm not saying attacks should be cancellable, but I think this delay could be reduced, especially since the game is pretty fast paced in general
All that said, what's here is very well paced and fun. Great work on this
Thanks for playing, glad you liked it. I think I’ll keep working on this, I had too much fun making it.
I might reduce the fall speed and add a bit of hang-time after you do a star-pierce, quite a few people have commented on that and it does feel a little jarring to fall so fast. I might also allow roll queueing after the attack, or maybe cancel the last couple frames of the attack with a roll. It’s a little high-commitment now for sure.
Thanks for the feedback and for playing, I always appreciate hearing from you.
Fun fact: you can't die to spikes, you can only die to enemies.
Wow, didnt even see the Heal option... Still beat it!
Nice job! haha yeah I gotta put that tutorial text somewhere else, seems easy to miss.
finished everything , very nice ! the dash orbs that move direction are really tricky though
This was very fun! Worst thing about it was the lack of content lol. Would love to see more. The soundtrack is very nice, and the mechanics all felt very satisfying. (Defeating bosses with the freeze frame was great) Feels celeste-y.
Hi, would love to play. Could you make a Mac or webGL build?
The game is already playable in the browser via WebGL - are you having trouble running the web version?
I managed to get it working! This is bloody brilliant! Really enjoyed getting to know the movement and mechanics of the character and love world you've built here - Very sonically pleasing sound design as well. I particularly like the use of different tones for character dialogue giving each one a slightly different personality. Great job and please develop further!
Haha glad you liked the NPC dialogue sounds, I had fun making those. Thanks for playing and for the kind words, glad you enjoyed it!
Awesome! I was really hoping to see the kind of formal combat from Clash Mastery in a longer narrative form. Oh man did this hit the spot.
Little Abhi said I finished everything, but there’s a wall and switch by the Tomb’s checkpoint that I never opened… is that reachable?
I hope you do build this all the way out.
Ah that switch in the tomb checkpoint is just a placeholder, I originally had another room planned but didn’t finish it. Little Abhi is correct, you’ve finished everything! Thanks for playing!