hello my name is orion me and my friends have been looking for a game to remake just for passion and since I have been playing your game since december 23 2024 I thought we could make a remake of your game since this project has so much potential dont worry we will credit you and will make sure to make it free now we know its just a prototype and probably wont be the final game but if the game will cost money then we will make it a mod if you release it on steam, our indie studio name is molten metal and we thought it could be pretty cool ofc we need your permission to make a mod to release on steam so if you can respond to me thank you and goodbye!
Hey - thanks for reaching out. I’m glad you liked the game.
I’m not really comfortable with someone remaking my game like that, especially since I’m still actively working on an expansion for this game. Sorry!
oh no im not saying to completely remake it im just gonna add some minor stuff that I think can make it a bit better but I wont release the mod on like major stuff like steam just on like a less known place like gamejolt since your game will spark inspiration its a really good design so ya I wont go over board and since some other games like celeste and hollow knight and pvz have such a dedicated fanbase the fans make mods of the game which shows the love of the game being made so thats what we will try to do but we dont go overboard also will it release on steam? like the game
Thanks for the clarification. In general, I’m supportive of mods as long as they don’t redistribute the original game (and as long as it’s very clear that they’re unofficial mods, with proper credit given to the original game’s creators).
In the case of Hollow Knight and Celeste: Mods for those games require a legal copy of the base game to play. Mods for these games don’t redistribute the original game.
So, your mod would need to require that people get the base game from me first, before they can use your mod. If you did that, and also made it clear that what you’re releasing is a mod, then I think that’s probably fine.
Fair warning though: People spend time writing “Mod loaders” for games like Celeste/Hollow Knight to solve this problem, and it takes time and effort to do that.
To answer your last question: I do have plans to release the full game on Steam eventually (and the final version may cost money).
thank you I will make this mod and we will do exactly what you say since I am one of your largest fans ever! and I will pour my heart and soul into this project but also maintain the base game but I have a question if you would be willing to do trailers for it can I help? since I am pretty good at pixel art and ya I would be honered of you said yes
I found a new way to access blocked sites and am now able to play your 2 new projects! I really like them both, and how they combine and iterate on your previous games and their mechanics
oh this is fantastic. Really captures the fun and feel of the hollow knight type of boss battles, with fun acrobatic melee gameplay and nice telegraphs.
Glad you liked it. Yeah I agree, the upscaling thing was something I did for the game jam due to a lack of time. If I get time, in the full game I’d like to go back and remake those sprites (but it’s also not my top priority right now). Thanks for the feedback!
anyways this is the last of your web games for now so i must leave a better comment this time.
i feel like you started pretty good and just went uphill from there, i can see ur love for this games, piano, workout and fights, the gamplay reflects that in a way it just feels right, every single one of your games feels so good to play, the particules, the lighting, the music, the dialogue, and then the everything feels magical.
thank you for making such great games, please keep makeing more bangers, maybe one day ill get pumped up as well, just for a simple pixelart game.
Aslo, i can see a bit of every game you made(on web) here, and that just makes it even better, when i think ¨wow this is perfect¨you come up with something even better and i cannot belive what my eyes see, or what my hands feel.
Thanks a ton for the kind words. I saw that you’d been playing each of my games, I really appreciate all of your comments and I’m happy you’ve enjoyed my games so far. I’m planning on adding more this game, so hopefully it won’t be so short forever!
This game definitely stands on top of the shoulders of all of my past work, so I’m glad you noticed the little pieces of my older games in this one.
I hope one day you get ‘pumped up’ and make a game too! Gamedev is the most fun hobby I ever picked up, I think you’d have a lot of fun.
Thanks again for the kind words, I really appreciate it.
really neat way of indicating enemy attacks clearly without spending ages on animation haha. I also love the music, though everything is impressive as a whole.
Thanks! Particles / squash-stretch / flashing indicators are my usual shortcut for avoiding animating a ton of ‘anticipation’ frames for every attack. It’s also nice cause it’s easier to control the rhythm of the cues for attacks like this.
ANOTHER GAME!!! Yet again, spectacular work from the one and only! >:D I strive to be like you when developing games, I have a big one I'm thinking about. I love the art, mechanics and music in all of your games and this one is no exception! Absolute peak fiction, I love your work! HFUIOHudjibjnshuijnlbyinjl
PS: I like to think the guy from Spectral Slash is related/friends with this protagonist
Thanks for playing, glad you liked it! I had a lot of fun with the music (it’s on my soundcloud if you wanted to listen to it outside of the game). I’m hoping to work on this more, but we’ll see. Thanks for the comment!
Oh piano is a thing? Hell yes. I didn't find any of the melodies to be that memorable, but it was really pleasant to listen to. It really set the tone for the game, together with the theme of stars. It almost feels post-apocalyptic, or pre-industrial revolution. It feels like the game is hinting at the dark ages (when science essentially got reduced to nothing in europe for three hundred years). You've sparkled in a bit of religion, a bit of science, a fair bit of beating the shit out of orange blobs and I'm really enjoying it.
I feel like this game is so much more feeling than it is mechanics. The combat and platforming is okay-ish (though the "heavier" / delayed and more thoughtful combat was quite an interesting change), but the mood is what really makes it interesting for me. I adore the characters, the music, the interaction. I got shivers really early in the game from hearing the little snoot pal speaking about the stars. When I got to the end I really went "the fuck? there isn't more?". I'd love to play more of this.
Glad you liked it! I’m gonna release a small update in a bit to make the platforming and combat feel a little better. I also feel like the combat is a little dry now, I might tweak it a little.
I had a lot of fun writing the dialogue for this game. Setting up a mystery is super fun (and really easy), so I’m happy you enjoyed the story so far. The hard part comes from making some kind of payoff to all the mystery that was set up.
Since the game is unfinished, the story’s in this weird ‘superposition’ where people get to imagine the best version of it, but if I finish it, that all collapses and that’s a little scary.
Either way, thanks for stopping by and for the comment!
I love the aesthetics and overall vibe, the mechanics are really solid too! I love how many bosses with unique mechanics there are, it was a lot of fun fighting them! The buff guy was my favorite :>
The only thing that bothered me is that the jump gravity is a lil too strong, so platforming gets quite challenging at time.
Thanks for the feedback! If I keep working on this, I’ll probably tweak the fall speed, a few people mentioned it being a little fast. Thanks for playing, glad you liked the bosses.
Frickin fantastic. I know you said it's unfinished and that you probably won't come back to it, but what is here is still pretty damn good
The presentation is great ( as usual ). I stayed in the main menu for a long time because of that theme, but also because of the vibe with all the other characters. I'ma download that soundtrack asap
As usuals, your boss battles are great and the art and animations are so damn expressive. The game feel in general has a lot of polish
Now that said, I feel like the actual player's movement could've been polished a little more though. Considering the type of platforming in the game, I think the player should maybe fall a little slower, or maybe just float slightly after dashing and jumping. I think the terminology is coyote time ? idk. I also think there's maybe a little too much of a delay between trying to dodge after an attack. I'm not saying attacks should be cancellable, but I think this delay could be reduced, especially since the game is pretty fast paced in general
All that said, what's here is very well paced and fun. Great work on this
Thanks for playing, glad you liked it. I think I’ll keep working on this, I had too much fun making it.
I might reduce the fall speed and add a bit of hang-time after you do a star-pierce, quite a few people have commented on that and it does feel a little jarring to fall so fast. I might also allow roll queueing after the attack, or maybe cancel the last couple frames of the attack with a roll. It’s a little high-commitment now for sure.
Thanks for the feedback and for playing, I always appreciate hearing from you.
This was very fun! Worst thing about it was the lack of content lol. Would love to see more. The soundtrack is very nice, and the mechanics all felt very satisfying. (Defeating bosses with the freeze frame was great) Feels celeste-y.
I managed to get it working! This is bloody brilliant! Really enjoyed getting to know the movement and mechanics of the character and love world you've built here - Very sonically pleasing sound design as well. I particularly like the use of different tones for character dialogue giving each one a slightly different personality. Great job and please develop further!
Ah that switch in the tomb checkpoint is just a placeholder, I originally had another room planned but didn’t finish it. Little Abhi is correct, you’ve finished everything! Thanks for playing!
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hello my name is orion me and my friends have been looking for a game to remake just for passion and since I have been playing your game since december 23 2024 I thought we could make a remake of your game since this project has so much potential dont worry we will credit you and will make sure to make it free now we know its just a prototype and probably wont be the final game but if the game will cost money then we will make it a mod if you release it on steam, our indie studio name is molten metal and we thought it could be pretty cool ofc we need your permission to make a mod to release on steam so if you can respond to me thank you and goodbye!
Hey - thanks for reaching out. I’m glad you liked the game. I’m not really comfortable with someone remaking my game like that, especially since I’m still actively working on an expansion for this game. Sorry!
oh no im not saying to completely remake it im just gonna add some minor stuff that I think can make it a bit better but I wont release the mod on like major stuff like steam just on like a less known place like gamejolt since your game will spark inspiration its a really good design so ya I wont go over board and since some other games like celeste and hollow knight and pvz have such a dedicated fanbase the fans make mods of the game which shows the love of the game being made so thats what we will try to do but we dont go overboard also will it release on steam? like the game
Thanks for the clarification. In general, I’m supportive of mods as long as they don’t redistribute the original game (and as long as it’s very clear that they’re unofficial mods, with proper credit given to the original game’s creators).
In the case of Hollow Knight and Celeste: Mods for those games require a legal copy of the base game to play. Mods for these games don’t redistribute the original game.
So, your mod would need to require that people get the base game from me first, before they can use your mod. If you did that, and also made it clear that what you’re releasing is a mod, then I think that’s probably fine.
Fair warning though: People spend time writing “Mod loaders” for games like Celeste/Hollow Knight to solve this problem, and it takes time and effort to do that.
To answer your last question: I do have plans to release the full game on Steam eventually (and the final version may cost money).
thank you I will make this mod and we will do exactly what you say since I am one of your largest fans ever! and I will pour my heart and soul into this project but also maintain the base game but I have a question if you would be willing to do trailers for it can I help? since I am pretty good at pixel art and ya I would be honered of you said yes
CHAT THE SPECTRAL SLASH ORBS ARE BACK LETS GO
I found a new way to access blocked sites and am now able to play your 2 new projects! I really like them both, and how they combine and iterate on your previous games and their mechanics
Thanks for playing! This game definitely stands on top of many of my past projects.
I would prefer a pause after star spears rather than have to dash in a split second.
Other than that, it's an enjoyable start to a game.
Thanks for the feedback, that’s something I’m considering in a future update. Glad you liked it!
oh this is fantastic. Really captures the fun and feel of the hollow knight type of boss battles, with fun acrobatic melee gameplay and nice telegraphs.
I want u to make a full length mv plz!!!!
Thanks a ton, glad you liked it. Currently working on an expansion for this game, so eventually there will be more content!
I really like this game but can u please make separate sprites for bosses, upscaled pixels just don't look that good.
Glad you liked it. Yeah I agree, the upscaling thing was something I did for the game jam due to a lack of time. If I get time, in the full game I’d like to go back and remake those sprites (but it’s also not my top priority right now). Thanks for the feedback!
WOW! This is an amazing game! Thank You so much for all the time and thought you put into. I will be playing this one for awhile. :)
noooo why so short?
anyways this is the last of your web games for now so i must leave a better comment this time.
i feel like you started pretty good and just went uphill from there, i can see ur love for this games, piano, workout and fights, the gamplay reflects that in a way it just feels right, every single one of your games feels so good to play, the particules, the lighting, the music, the dialogue, and then the everything feels magical.
thank you for making such great games, please keep makeing more bangers, maybe one day ill get pumped up as well, just for a simple pixelart game.
Aslo, i can see a bit of every game you made(on web) here, and that just makes it even better, when i think ¨wow this is perfect¨you come up with something even better and i cannot belive what my eyes see, or what my hands feel.
Thanks a ton for the kind words. I saw that you’d been playing each of my games, I really appreciate all of your comments and I’m happy you’ve enjoyed my games so far. I’m planning on adding more this game, so hopefully it won’t be so short forever!
This game definitely stands on top of the shoulders of all of my past work, so I’m glad you noticed the little pieces of my older games in this one.
I hope one day you get ‘pumped up’ and make a game too! Gamedev is the most fun hobby I ever picked up, I think you’d have a lot of fun.
Thanks again for the kind words, I really appreciate it.
:D
really neat way of indicating enemy attacks clearly without spending ages on animation haha. I also love the music, though everything is impressive as a whole.
Thanks! Particles / squash-stretch / flashing indicators are my usual shortcut for avoiding animating a ton of ‘anticipation’ frames for every attack. It’s also nice cause it’s easier to control the rhythm of the cues for attacks like this.
The Last Astronomer
ANOTHER GAME!!! Yet again, spectacular work from the one and only! >:D
I strive to be like you when developing games, I have a big one I'm thinking about.
I love the art, mechanics and music in all of your games and this one is no exception! Absolute peak fiction, I love your work! HFUIOHudjibjnshuijnlbyinjl
PS: I like to think the guy from Spectral Slash is related/friends with this protagonist
Thank you!
Thanks for playing, glad you liked it! I had a lot of fun with the music (it’s on my soundcloud if you wanted to listen to it outside of the game). I’m hoping to work on this more, but we’ll see. Thanks for the comment!
Oh piano is a thing? Hell yes. I didn't find any of the melodies to be that memorable, but it was really pleasant to listen to. It really set the tone for the game, together with the theme of stars. It almost feels post-apocalyptic, or pre-industrial revolution. It feels like the game is hinting at the dark ages (when science essentially got reduced to nothing in europe for three hundred years). You've sparkled in a bit of religion, a bit of science, a fair bit of beating the shit out of orange blobs and I'm really enjoying it.
I feel like this game is so much more feeling than it is mechanics. The combat and platforming is okay-ish (though the "heavier" / delayed and more thoughtful combat was quite an interesting change), but the mood is what really makes it interesting for me. I adore the characters, the music, the interaction. I got shivers really early in the game from hearing the little snoot pal speaking about the stars. When I got to the end I really went "the fuck? there isn't more?". I'd love to play more of this.
Fantastic work.
Glad you liked it! I’m gonna release a small update in a bit to make the platforming and combat feel a little better. I also feel like the combat is a little dry now, I might tweak it a little.
I had a lot of fun writing the dialogue for this game. Setting up a mystery is super fun (and really easy), so I’m happy you enjoyed the story so far. The hard part comes from making some kind of payoff to all the mystery that was set up.
Since the game is unfinished, the story’s in this weird ‘superposition’ where people get to imagine the best version of it, but if I finish it, that all collapses and that’s a little scary.
Either way, thanks for stopping by and for the comment!
please finish this.
Really great. I tend to like Metroidvanias more the simpler they are. This game is simple, minimal, and well executed.
By the way I love your other games. PEAK keep it up 👍
Thank you!
ya know I have a slight suspicon the stars are evil. lol
This was a lot of fun! what a great game!
I love the aesthetics and overall vibe, the mechanics are really solid too! I love how many bosses with unique mechanics there are, it was a lot of fun fighting them! The buff guy was my favorite :>
The only thing that bothered me is that the jump gravity is a lil too strong, so platforming gets quite challenging at time.
Great job!
Thanks for the feedback! If I keep working on this, I’ll probably tweak the fall speed, a few people mentioned it being a little fast. Thanks for playing, glad you liked the bosses.
aaagh I just started to get invested then the game is over!
Love the game!
Thank you!
Frickin fantastic. I know you said it's unfinished and that you probably won't come back to it, but what is here is still pretty damn good
The presentation is great ( as usual ). I stayed in the main menu for a long time because of that theme, but also because of the vibe with all the other characters. I'ma download that soundtrack asap
As usuals, your boss battles are great and the art and animations are so damn expressive. The game feel in general has a lot of polish
Now that said, I feel like the actual player's movement could've been polished a little more though. Considering the type of platforming in the game, I think the player should maybe fall a little slower, or maybe just float slightly after dashing and jumping. I think the terminology is coyote time ? idk. I also think there's maybe a little too much of a delay between trying to dodge after an attack. I'm not saying attacks should be cancellable, but I think this delay could be reduced, especially since the game is pretty fast paced in general
All that said, what's here is very well paced and fun. Great work on this
Thanks for playing, glad you liked it. I think I’ll keep working on this, I had too much fun making it.
I might reduce the fall speed and add a bit of hang-time after you do a star-pierce, quite a few people have commented on that and it does feel a little jarring to fall so fast. I might also allow roll queueing after the attack, or maybe cancel the last couple frames of the attack with a roll. It’s a little high-commitment now for sure.
Thanks for the feedback and for playing, I always appreciate hearing from you.
Fun fact: you can't die to spikes, you can only die to enemies.
Wow, didnt even see the Heal option... Still beat it!
Nice job! haha yeah I gotta put that tutorial text somewhere else, seems easy to miss.
finished everything , very nice ! the dash orbs that move direction are really tricky though
This was very fun! Worst thing about it was the lack of content lol. Would love to see more. The soundtrack is very nice, and the mechanics all felt very satisfying. (Defeating bosses with the freeze frame was great) Feels celeste-y.
Hi, would love to play. Could you make a Mac or webGL build?
The game is already playable in the browser via WebGL - are you having trouble running the web version?
I managed to get it working! This is bloody brilliant! Really enjoyed getting to know the movement and mechanics of the character and love world you've built here - Very sonically pleasing sound design as well. I particularly like the use of different tones for character dialogue giving each one a slightly different personality. Great job and please develop further!
Haha glad you liked the NPC dialogue sounds, I had fun making those. Thanks for playing and for the kind words, glad you enjoyed it!
Awesome! I was really hoping to see the kind of formal combat from Clash Mastery in a longer narrative form. Oh man did this hit the spot.
Little Abhi said I finished everything, but there’s a wall and switch by the Tomb’s checkpoint that I never opened… is that reachable?
I hope you do build this all the way out.
Ah that switch in the tomb checkpoint is just a placeholder, I originally had another room planned but didn’t finish it. Little Abhi is correct, you’ve finished everything! Thanks for playing!