Devlog 2-20-20: Some level design progress
Hi all,
I don't have as much to show off this 2-weeks, but basically I :
- Added a few attacks to the second boss
- Wrote the first half of the music track for the second boss
- Worked on the level design for the new first area
I'm really excited about the level design for the first area. It's a little linear, but it's got some fun secrets hidden here and there. I think it's important to not overwhelm the player with the first level, so I wanted to keep it relatively simple. I drew up a whiteboard of the level to try and flesh out the major areas:
(You'll have to open the above image in a new tab to see it full-sized)
(This level will be AFTER the main tutorial, so at this point you'll already know how to attack and jump.) I know it's not really easy to tell what's going on, but basically there'll be a lot of falling until you eventually turn the "power" on for the area, at which point various machinery comes alive. This allows you to re-ascend the places you fell from. When you first fall, you won't have the "reflect" ability, but on your way back up you will have learned "reflect". This means I can hide some reflect-related secrets to discover on the player's way back up!
I feel like once I start working on the level it'll end up feeling a lot different, but for now this feels like a good starting point. The main theme I'm trying to explore is: Re-contextualizing revisited spaces. I want the player to tread part of the level, and then return to it with a new ability/new environmental effect that changes the way they perceive the space. The machinery turning on + gaining the reflect ability is supposed to facilitate that for this first area.
Anyway, I don't have much more to talk about this week. The bi-weekly dev logs will hopefully continue motivating me to keep pushing out content!
Thanks for listening!
Abhi Sundu
Get Dreams of D4RK
Dreams of D4RK
Slash through your nightmares!
Status | In development |
Author | abhimonk |
Genre | Action |
Tags | 2D, Difficult, Pixel Art, Side Scroller, Swords |
More posts
- Devlog 5-10-20: Forgiveness and Boss Fights!May 10, 2020
- Devlog 4-23-20: New First Boss!Apr 23, 2020
- Devlog 3-15-20: New features + level design progress!Mar 15, 2020
- Devlog 2-6-20: This game is still alive!Feb 07, 2020
- New secret boss in V0.26!Jul 31, 2019
- Reworked stage 1 with V0.25!Jul 20, 2019
- Minor balance tweaks with V0.24Jul 14, 2019
- Balance + Reworked Stage 3!Jul 14, 2019
- Stage select with V0.22!Jul 06, 2019
Comments
Log in with itch.io to leave a comment.
I reaaaaally want to play the new version now...